Posts tagged ‘Graphic Novel’

Korgi: Problem with Potions

I originally intended to post these in October, but the end of the year got away from me. Since I can’t draw, in honor of Inktober 2017 I searched out a graphic novel to fit each daily theme presented. Now that October is over, I finally have a chance to catch up on my blogging. Here’s my submission for the theme from October 12th: shattered.

Korgi 4 Problem with Potions.jpgTitle: Korgi Book 4: The Problem with Potions
Author/Illustrator: Christian Slade
ISBN: 9781603094030
Pages: 116 pages
Publisher/Date: Top Shelf Productions, c2016.

It’s been a while since I’ve taken a look at Korgi, to the point where I reread books 1-3 before progressing to the fourth book in this series. Readers realize that Ivy and Sprout don’t always have the perfect relationship that we’ve previously seen, as Sprout gets into a jar of food, tracks footprints over the floor, and breaks a dish before finally getting thrown out of the house by Ivy. It’s then that reoccurring characters the creephogs receive some of the spotlight, as they mistakenly supersize, spotify, and stupefy poor Sprout. Ivy gets him some help, but meanwhile the two brothers we finally met in book three are out for revenge, and wake a skeletal unicorn in their efforts.

Taken individually, the books are all appealingly cute and perfectly suited for multiple age bedtime reads (so long as everyone can see the pages). But the pacing as a series is starting to suffer.  A new character introduced in the final pages is an intriguing addition, but it’s taken us 10 years to get to this point and we’re still no closer to guaranteeing Sprout and Ivy’s safety. In fact, they are probably in more danger then they were in the beginning now that the “big baddy” has started making appearances in the plot. I’m not sure now why the antagonists from the first two books were introduced to begin with, as their actions seem removed from the overarching story. Also, characters Scarlett and Lump, who we saw in previous books, are still included in the (this time more detailed) character list, even though they don’t even make an appearance in book four. Maybe when the fifth one finally rolls around we’ll get some more answers. The illustrations are still engaging and I’m in love with the disguised resurrected unicorn (does anyone make them as plush animals?) but I do wish we were a little farther along. I don’t think this is the last we’ve seen of these characters, but I won’t guess when the next book will appear and it’s doubtful original readers will still be interested in discovering the overall conclusion.

Advertisements

Lunch, Camera, Snacktion!

I originally intended to post these in October, but the end of the year got away from me. Since I can’t draw, in honor of Inktober 2017 I searched out a graphic novel to fit each daily theme presented. Now that October is over, I finally have a chance to catch up on my blogging. Here’s my submission for the theme from October 2nd: divided.

Lights Camera Snacktion.jpgTitle: Lights, Camera, Snacktion!
Series: Space Battle Lunchtime Volume One
Author/Illustrator: Natalie Riess
ISBN: 9781620103135
Pages: 119 pages
Publisher/Date: Oni Press, Inc. c2016. (Originally published as Issues 1-4 of the Oni Press Comic Series Space Battle Lunchtime)

Peony gets snagged at the very last minute by a talking frog to serve as a replacement contestant in an intergalactic cooking competition. She’s the underdog, but serves up some superior dishes that keep her advancing through the rounds. But it might not be her dishes that are keeping her, as funny business is afoot, as tampering with cooking equipment and ingredients leads to two eliminations. Peony uncovers more about the suspicious circumstances that led to her serving as a replacement. Are the stakes too high? Is someone intent in making sure Peony’s goose is cooked!?

Peony, dressed in white and pink chef’s outfit decorated with hearts, is obviously the naive, sweetheart that readers are meant to cheer. The bad guy is also quite obvious from the beginning, and there is no surprise when the two collide. A budding friendship with a producer and another contestant might mean Peony will have some help in getting herself out of the hot water she’s found herself. No actual recipes are shared, as the ingredients consist of the mundane and made-up. Diagonally shaped panels contribute to fast-paced feel, with three “episodes” of the competition happening within this first compilation volume. The parts of the story that take place behind the scenes of the show slow the pace substantially.  Aliens are a variety of colors, shapes, and sizes, although most could be described as humanoid or similar to an Earth animal (shrimp, fish, frogs, and insects to name a few). A sugary sweet submission to the graphic novel genre that covers a topic not often seen. Fans will look forward to seconds, as the first leaves off on a cliffhanger.

The Road to Epoli

Since I can’t draw, in honor of Inktober I searched out a graphic novel to fit each daily theme presented. Now that October is over, I finally have a chance to catch up on my blogging. Here’s my submission for Oct. 22nd’s theme: trail.

Road to Epoli.jpgTitle: The Road to Epoli
Series: Rickety Stitch and the Gelatinous Goo (#1)
Authors: Ben Costa & James Parks
Illustrator: Ben Costa
ISBN: 9780399556135
Pages: unpaged
Publisher/Date: Alfred A. Knopf, an imprint of Random House Children’s Books, a division of Penguin Random House LLC, c2017.

Rickety Stitch is a revived skeleton. Although like most of his kind he has no physical brain, his personality pegs him as an anomaly. Working several dead end jobs with his friend The Goo gets him nowhere, as Stitch strums on his lute, trying to capture the song that haunts his dreams. En route, The Goo gets captured and Stitch gets pressed into service of capturing a gnome for a giant ogre-spawn as the only way to rescue his friend. With the help of an imp with questionable motives and morals, a naive gnome, and a no-nonsense unicorn, Stitch discovers that this might be the first step of an epic story, one he will no doubt be singing about when it finally ends.

The vibrant colors used in the illustrations remind me of Princeless or Nimona, inevitably appealing to a broad teen audience. I also feel like this might provide an introduction to the idea of D&D, if only because it feels like multiple campaigns might be in the works, and there are plenty of incidents where readers might questions motives and actions of the characters. Will he or won’t he? The humor inside the story also appears to be aimed at older audiences, as Rickety Stitch is continuously seen drinking in taverns, complaining about job politics, and waxing existentially about his identity and purpose. Whether being stabbed or scorched, Rickety Stitch seems immortal in his ability to avoid any permanent damage. By the end of the book, the plot seems to have been one long set-up for future tales, as Stitch is still struggling to remember the song that plagues his dreams and seems no closer to his vaguely determined destination, although he does finally receive a map for guidance. The characters are more memorable than the story, and I’d be curious to see how that translates for future installments. I feel this isn’t the last we’ve seen of Rickety or The Goo.

SP4RX

SP4RX.jpgTitle: SP4RX
Author/Illustrator: Wren McDonald
ISBN: 9781910620120
Pages: 116 pages
Publisher/Date: Nobrow Ltd., c2016.

“Well the thing is, STEVE, they’re literally removing people’s brains and replacing them with manufactured ones —”
“That’s where you’re wrong, DANA, it’s the same brain, just altered for efficiency.”
“And what? That makes it ethically sound?? These impoverished low-level people are now being forced to work 36 hour shifts for God’s sake! And they are supposed to take ELPIS PROGRAM as a blessing?!”
“Dana, Look. Do you know how much these workers can make in a 36 hour shift? ELPIS gives them the means to provide for their fam-”
“PLEASE! Is that what you tell yourself[…]?!” (27)

In an unspecified dystopian future, SP4RX is a Bitnite, a hacker for hire. He doesn’t ask questions, only delivers the goods, until another hacker named Mega steals the program he heisted. It leads him to meet with a small resistance force with the self-assigned mission to stop a corporation implanting people with upgrades that allow them to be controlled remotely. Initially opposed to joining them, SP4RX realizes that their way might be the only way to maintain the slim direction over his own destiny.

Reminiscent of Fifth Element meets the Matrix, with maybe a little bit of Futurama and Dr. Who’s daleks thrown in for good measure, it’s not uncommon in this world for people to have cybernetic enhancements, communication takes place in person as often as in the virtual world, and the word “eliminate” has replaced “exterminate”. The art work is done in black, white, gray and purple, with the story segmented by full page graphics that feel like filler, or chapter or volume dividers, even though they aren’t labeled as such. A distracting feature is that characters are drawn sometimes with noses and sometimes without with little consistency as to which or why one way is chosen over the other. The story feels like a generic end of the world mashup, with little in the way of a back story explaining how they got to this point. By the end of the book, I was most interested in the minor character of the OBD droid, whose bodyless head steals every scene it’s in, as its implanted empathy drives the dogged search and loyalty it shows for SP4RX. Give that little guy its own series next time, and leave the rest to become more efficient.

Tetris: The Games People Play

Tetris The Games People Play.jpgTitle: Tetris: The Games People Play
Author/Illustrator: Box Brown
ISBN: 9781626723153
Pages: 253 pages
Publisher/Date: First Second, c2016

Alexey believed that games were the perfect confluence of humanity and technology. Games model the human experience, not just physically but mentally and emotionally. Puzzles are metaphors for thoughts. Games aren’t just an escape. Puzzles reflect society. Games reflect patterns of thinking. Emotions. Games can model consciousness. Games are facets of humanity working together. There is a challenge. A reward, discovery, frustration, closure. (67-69)

An unscheduled surge of interest seems to have arisen regarding the game Tetris, as this book and The Tetris Effect: The Game That Hypnotized the World by Dan Ackerman have been published in the last year detailing the history of the game. It’s not a major anniversary year for the game, first released back in 1984, which seems to place this fluke as purely coincidence. With neon yellow, black, and white illustrations, Brown begins with game creator Alexey Pajitnov, teleports readers back in time to the cave man to cover a very brief evolution of the game, then focuses in on the history of Nintendo before finally returning to the main story. It takes the first hundred pages to cover the creation of the game, and readers are fleetingly introduced to a number of key players. By the time readers realize this though, they have already forgotten most of the names and identities as rights to the game are sold and transferred by multiple companies, some owned by the same people. It’s a shell game of international proportions, involving bidding wars and Soviet subterfuge. It would have been extremely helpful to have a graphic at some point in the book that related the people involved to each other and that could be referred to throughout the reading. There are few details in terms of how much money was involved, the specifics of the contracts, or the timeline, which leaves the whole account reminiscent of a person watching an unfamiliar sport: all the characters are there, but you wonder just who you are supposed to be hoping to win.

Too convoluted in its telling with very few details make this an unmemorable read. Unless you have a high interest or familiarity with the business workings of video games in the 1980s, most readers will be unable to sufficiently summarize what they read or what went down. I don’t feel I came away with any additional knowledge of the creation of the game Tetris after reading this book then I had prior to starting the book.

Snow White: A Graphic Novel

Each month for a previous job, I wrote a maximum 150 word review of a new book that came into the library during the month. I’ve expanded that idea to the blog in a feature I’m calling To the Point Tuesdays. If you want to play along, just post a link in the comments and I’ll add them to the post.

Snow White Graphic Novel.jpgTitle: Snow White: A Graphic Novel

Author/Illustrator: Matt Phelan
ISBN: 9780763672331
Pages: unpaged (216 pages)
Publisher/Date: Candlewick Press, c2016.

Mostly monochromatic watercolors with selected highlights of red and blue and sparsely phrased supplemental text retells the story of Snow White set during the Great Depression. Samantha White’s father suddenly passes and bequeaths his fortune to her. On the run from a murder attempt by her jealous stepmother, she encounters a gang of seven children, who come to her aid. I see allusions to West Side Story in the gang’s movements and Wizard of Oz when the happy ending finally opens into technicolor drawings. It’s a nit-picky point to wish the text had been hand lettered instead of jarringly added in obviously computerized font, especially when period details were so seamlessly incorporated into the plot. This winter themed adaption is a solid addition to graphic novel collections.

The Golden Compass The Graphic Novel Vol. 1

Golden Compass Graphic Novel 1.jpgTitle: The Golden Compass The Graphic Novel Vol. 1
Original Author: Philip Pullman
Adapted by: Stephane Melchior
Translator: Annie Eaton
Illustrator: Clement Oubrerie (with Philippe Bruno)
ISBN: 9780553523720
Pages: unpaged
Publisher/Date: Borzoi Book published by Alfred A. Knopf, an imprint of Random House Children’s Books, a division of Penguin Random House LLC. c2015. (Originally published by Gallimard Jeunesse, c2014) Adapted from The Golden Compass, c1995.

“Lyra! So that is what they’re teaching you here? Spying!”
“Ouch, that hurts!”
“The wine! It’s poisoned!”
“A spy and a liar. They’ve really done well with your education.”
“I was hiding! I saw! The Master poured powder into the wine.” (unpaged)

Lyra has lived at Jordan College for almost her whole life, and is tired of being supervised by the stuffy professors and scholars who live there. She wants to go on adventures with her uncle, Lord Asriel, whom the head of the school tried to secretly poison on her last visit. Instead, she is whisked away from the dangers of the city, including rampant kidnappers dubbed the Gobblers, by the mysterious Mrs. Coulter. However, Mrs. Coulter has her own agenda, including an association with a board using children to research a mysterious substance called Dust, that multiple groups are racing to understand and control. Heading for an adventure she always wanted but could never anticipate, Lyra is left relying on the help of a group of gyptians and her own skills as she travels to the North, to the land of ice, cold, and not-so-friendly armored polar bears.

I’ve been a big fan of the His Dark Materials trilogy ever since it was first published almost 20 years ago. (Not saying “Man I’m old” prevents me from being old, right?) When I heard they were making it into a graphic novel trilogy, I was excited. I was slightly disappointed to learn that this trilogy of graphic novels is only focusing on the first book, and question the rational behind splitting the original novel in this manner. This first volume leaves off with Lyra’s journey north with the gyptians just beginning, and she still has a long way to travel. The artwork is also not what I expected from a story that deals with fantastical elements and beasts. Muted in tone, with lots of dark blues and dusty orange/reds, the color palette may have been determined by the story’s setting and mood more than the other way around. Lyra’s determination and free-spirited nature is still evident in this portrayal, but quite a few of the more animated facial expressions for her and the other characters strike me as overly exaggerated and at times comical. The number of panels per page (sometimes as many as nine) also necessitates that they are quite small, and so details do not translate well, with the exception being when the artist intentionally makes a panel bigger for emphasis.

The background behind Dust and the deamons has been eliminated almost completely, except for a few quick expository pages and some overheard conversations on Lyra’s part. Readers must pay attention to the illustrations to determine the nature of daemons, including their ability to change shape, the necessity of physical proximity to their humans (I almost typed owners, whoops!) and the ties that bind them to those humans. For readers who enjoy fantasy and the ideas of other worlds, this would be an adequate introduction to the ideas. Make no mistake though, this is a paltry substitute for the real thing, and I’m saddened by the fact that some people won’t be motivated to tackle the original.

%d bloggers like this: