Posts from the ‘Graphic Novel’ Category

SP4RX

SP4RX.jpgTitle: SP4RX
Author/Illustrator: Wren McDonald
ISBN: 9781910620120
Pages: 116 pages
Publisher/Date: Nobrow Ltd., c2016.

“Well the thing is, STEVE, they’re literally removing people’s brains and replacing them with manufactured ones —”
“That’s where you’re wrong, DANA, it’s the same brain, just altered for efficiency.”
“And what? That makes it ethically sound?? These impoverished low-level people are now being forced to work 36 hour shifts for God’s sake! And they are supposed to take ELPIS PROGRAM as a blessing?!”
“Dana, Look. Do you know how much these workers can make in a 36 hour shift? ELPIS gives them the means to provide for their fam-”
“PLEASE! Is that what you tell yourself[…]?!” (27)

In an unspecified dystopian future, SP4RX is a Bitnite, a hacker for hire. He doesn’t ask questions, only delivers the goods, until another hacker named Mega steals the program he heisted. It leads him to meet with a small resistance force with the self-assigned mission to stop a corporation implanting people with upgrades that allow them to be controlled remotely. Initially opposed to joining them, SP4RX realizes that their way might be the only way to maintain the slim direction over his own destiny.

Reminiscent of Fifth Element meets the Matrix, with maybe a little bit of Futurama and Dr. Who’s daleks thrown in for good measure, it’s not uncommon in this world for people to have cybernetic enhancements, communication takes place in person as often as in the virtual world, and the word “eliminate” has replaced “exterminate”. The art work is done in black, white, gray and purple, with the story segmented by full page graphics that feel like filler, or chapter or volume dividers, even though they aren’t labeled as such. A distracting feature is that characters are drawn sometimes with noses and sometimes without with little consistency as to which or why one way is chosen over the other. The story feels like a generic end of the world mashup, with little in the way of a back story explaining how they got to this point. By the end of the book, I was most interested in the minor character of the OBD droid, whose bodyless head steals every scene it’s in, as its implanted empathy drives the dogged search and loyalty it shows for SP4RX. Give that little guy its own series next time, and leave the rest to become more efficient.

Tetris: The Games People Play

Tetris The Games People Play.jpgTitle: Tetris: The Games People Play
Author/Illustrator: Box Brown
ISBN: 9781626723153
Pages: 253 pages
Publisher/Date: First Second, c2016

Alexey believed that games were the perfect confluence of humanity and technology. Games model the human experience, not just physically but mentally and emotionally. Puzzles are metaphors for thoughts. Games aren’t just an escape. Puzzles reflect society. Games reflect patterns of thinking. Emotions. Games can model consciousness. Games are facets of humanity working together. There is a challenge. A reward, discovery, frustration, closure. (67-69)

An unscheduled surge of interest seems to have arisen regarding the game Tetris, as this book and The Tetris Effect: The Game That Hypnotized the World by Dan Ackerman have been published in the last year detailing the history of the game. It’s not a major anniversary year for the game, first released back in 1984, which seems to place this fluke as purely coincidence. With neon yellow, black, and white illustrations, Brown begins with game creator Alexey Pajitnov, teleports readers back in time to the cave man to cover a very brief evolution of the game, then focuses in on the history of Nintendo before finally returning to the main story. It takes the first hundred pages to cover the creation of the game, and readers are fleetingly introduced to a number of key players. By the time readers realize this though, they have already forgotten most of the names and identities as rights to the game are sold and transferred by multiple companies, some owned by the same people. It’s a shell game of international proportions, involving bidding wars and Soviet subterfuge. It would have been extremely helpful to have a graphic at some point in the book that related the people involved to each other and that could be referred to throughout the reading. There are few details in terms of how much money was involved, the specifics of the contracts, or the timeline, which leaves the whole account reminiscent of a person watching an unfamiliar sport: all the characters are there, but you wonder just who you are supposed to be hoping to win.

Too convoluted in its telling with very few details make this an unmemorable read. Unless you have a high interest or familiarity with the business workings of video games in the 1980s, most readers will be unable to sufficiently summarize what they read or what went down. I don’t feel I came away with any additional knowledge of the creation of the game Tetris after reading this book then I had prior to starting the book.

Snow White: A Graphic Novel

Each month for a previous job, I wrote a maximum 150 word review of a new book that came into the library during the month. I’ve expanded that idea to the blog in a feature I’m calling To the Point Tuesdays. If you want to play along, just post a link in the comments and I’ll add them to the post.

Snow White Graphic Novel.jpgTitle: Snow White: A Graphic Novel

Author/Illustrator: Matt Phelan
ISBN: 9780763672331
Pages: unpaged (216 pages)
Publisher/Date: Candlewick Press, c2016.

Mostly monochromatic watercolors with selected highlights of red and blue and sparsely phrased supplemental text retells the story of Snow White set during the Great Depression. Samantha White’s father suddenly passes and bequeaths his fortune to her. On the run from a murder attempt by her jealous stepmother, she encounters a gang of seven children, who come to her aid. I see allusions to West Side Story in the gang’s movements and Wizard of Oz when the happy ending finally opens into technicolor drawings. It’s a nit-picky point to wish the text had been hand lettered instead of jarringly added in obviously computerized font, especially when period details were so seamlessly incorporated into the plot. This winter themed adaption is a solid addition to graphic novel collections.

The Golden Compass The Graphic Novel Vol. 1

Golden Compass Graphic Novel 1.jpgTitle: The Golden Compass The Graphic Novel Vol. 1
Original Author: Philip Pullman
Adapted by: Stephane Melchior
Translator: Annie Eaton
Illustrator: Clement Oubrerie (with Philippe Bruno)
ISBN: 9780553523720
Pages: unpaged
Publisher/Date: Borzoi Book published by Alfred A. Knopf, an imprint of Random House Children’s Books, a division of Penguin Random House LLC. c2015. (Originally published by Gallimard Jeunesse, c2014) Adapted from The Golden Compass, c1995.

“Lyra! So that is what they’re teaching you here? Spying!”
“Ouch, that hurts!”
“The wine! It’s poisoned!”
“A spy and a liar. They’ve really done well with your education.”
“I was hiding! I saw! The Master poured powder into the wine.” (unpaged)

Lyra has lived at Jordan College for almost her whole life, and is tired of being supervised by the stuffy professors and scholars who live there. She wants to go on adventures with her uncle, Lord Asriel, whom the head of the school tried to secretly poison on her last visit. Instead, she is whisked away from the dangers of the city, including rampant kidnappers dubbed the Gobblers, by the mysterious Mrs. Coulter. However, Mrs. Coulter has her own agenda, including an association with a board using children to research a mysterious substance called Dust, that multiple groups are racing to understand and control. Heading for an adventure she always wanted but could never anticipate, Lyra is left relying on the help of a group of gyptians and her own skills as she travels to the North, to the land of ice, cold, and not-so-friendly armored polar bears.

I’ve been a big fan of the His Dark Materials trilogy ever since it was first published almost 20 years ago. (Not saying “Man I’m old” prevents me from being old, right?) When I heard they were making it into a graphic novel trilogy, I was excited. I was slightly disappointed to learn that this trilogy of graphic novels is only focusing on the first book, and question the rational behind splitting the original novel in this manner. This first volume leaves off with Lyra’s journey north with the gyptians just beginning, and she still has a long way to travel. The artwork is also not what I expected from a story that deals with fantastical elements and beasts. Muted in tone, with lots of dark blues and dusty orange/reds, the color palette may have been determined by the story’s setting and mood more than the other way around. Lyra’s determination and free-spirited nature is still evident in this portrayal, but quite a few of the more animated facial expressions for her and the other characters strike me as overly exaggerated and at times comical. The number of panels per page (sometimes as many as nine) also necessitates that they are quite small, and so details do not translate well, with the exception being when the artist intentionally makes a panel bigger for emphasis.

The background behind Dust and the deamons has been eliminated almost completely, except for a few quick expository pages and some overheard conversations on Lyra’s part. Readers must pay attention to the illustrations to determine the nature of daemons, including their ability to change shape, the necessity of physical proximity to their humans (I almost typed owners, whoops!) and the ties that bind them to those humans. For readers who enjoy fantasy and the ideas of other worlds, this would be an adequate introduction to the ideas. Make no mistake though, this is a paltry substitute for the real thing, and I’m saddened by the fact that some people won’t be motivated to tackle the original.

Alex + Ada

Series: Alex + Ada
Volumes 1, 2, and 3
Story by: Jonathan Luna and Sarah Veughn
ISBN: 9781632150066 (vol. 1), 9781632151957 (vol. 2), 9781632154040 (vol. 3)
Pages: unpaged
Publisher/Date: Originally published in single magazine form by Image Comics, c2015

You might think about getting one.”
“Me? An android?”
“Sure. You could always put her in the basement when you find someone.”
“Do you know how sick that sounds? It might as well be a dungeon.”
“Kinky.”
“Grandma… I appreciate the idea. But, no– even if I had the money– I don’t want an android girlfriend. It’s just… weird.” […]
“Grandma, what were you thinking?
“‘Thank you’ would suffice.”
“When I gave you a spare key, it was for emergencies only! It is not okay for you to sneak into my house and drop off a robot! How did you even get it here?” (unpaged)

Alex is getting over a break-up and is tired of everyone offering him advice, from his coworkers to his friends. So when his grandmother sends him an artificially intelligent, realistic looking android, he is less than happy. Especially amidst speculation that the security features keeping them from being sentient are possibly malfunctioning. But Alex can’t shake the feeling that there is more to the robot named Ada, and pursuing those possibilities might lead him into deep trouble.

The premise reminded me of a more militarized version of the movie Bicentennial Man, and could definitely spark discussion about the current state of artificial intelligence, technological advances, and the ubiquitous nature of surveillance and information gathering. Different viewpoints are presented, and while obviously readers are meant to side with the main characters, both sides have valid arguments and neither one is victimized or demonized. For instance:

“Daniel would have so much potential if he was unlocked. He’d have a life.”
“But it would put him in danger.”
“Is it really all just about the danger.” […]
“I like the way things are. It was why I got Daniel in the first place. I didn’t want complications. But if he’s not sentient, then I don’t see an issue. What harm is there in keeping him as he is now?”
“It would be wrong to keep him locked just because he doesn’t know there’s more for him.”
“Or is it wrong to unlock him when the world isn’t prepared for it?”
“Plenty of people have done important things in history when the world wasn’t ready.” (Volume 2, unpaged)

I was admiring the ability of the artist to keep Ada straight-lipped throughout the series (since I’m assuming her robotic origins would limit mobility) but then realized that every character is drawn in that same manner. The pacing provided by wordless panels enhances the story, as it forces readers to consider reactions before they happen, slow down in the reading, and really look for the incremental differences in facial expressions and body language that provide cues of the character’s intentions and thoughts. While the predictable plot is enjoyable, it also prevents the series from standing out among the cliche of sentient robot stories.

Study Hall of Justice

Study Hall of Justice.jpgTitle: Study Hall of Justice
Series: Secret Hero Society
Author: Derek Fridolfs
Illustrator: Dustin Nguyen
ISBN: 9780545825016
Pages: 175
Publisher/Date: Scholastic Inc., c2016 DC Comics

This school is weird!
Yesterday I felt a kid blur past me. Today I witnessed a girl flying through the air. I’m not kidding. Not to mention there’s a ton of clowns and . . . I think I’ve even seen ninja lurking about.
It’s crazy.
My mind and body have been trained by the very best (Alfred saw to that with private tutors). My eyes aren’t playing tricks. So there must be a logical explanation for it.
My investigation continues. But I must also make time to beat level seven of Vigilante Fighter Turbo. Resist the urge to download a cheat code. (28)

Bruce Wayne has recently been accepted to the prestigious Ducard Academy. Upon arrival however, Bruce keeps noticing unexplained things happening. With the administration ignoring the warning signs and possibly aiding in the classroom chaos, who can Bruce turn to for assistance? Equally confused Clark Kent and Diana Prince are also hiding something, but they seem the best options to aid in his investigations. Now the key is to solve the mystery without getting suspended.

This book is a fast read described by some as a hybrid graphic novel, which confused me for a while as to where to put it. After it arrived though, it obviously belonged with the graphic novels. While the primary story is told in panels and pictures, supplemental information is provided in paragraph format in illustrated diary entries, memos, reports, and text messages. Told in short vignettes that propel the main plot of finding out the school’s secrets, many readers with only a cursory knowledge of the DC Comics world will recognize superheroes and super villains featured, including the Joker, Mr. Freeze, Poison Ivy, Bane, Lex Luthor, and of course the three main characters. Clark is shown as a bumbling do-good, who on more than one occasion either spills or comes close to spilling information about his secret. Diana is shown as slightly more competent, but also more assertive and angry than either of the boys. Bruce is portrayed as a lonely know-it-all, although my favorite line is when he questions the lack of masks for both Diana’s and Clark’s secret identities. There are passing nods to future events, such as Clark becoming a reporter and Alfred’s at the time off-handed comment to Bruce that “I certainly won’t be a willing partner in your flights of fancy, sir!” (151)

The whole story however is relatively anticlimactic. While yes there are strange things happening in the school, no one is ever in any real danger, and even the weirdness is relatively low-key (getting pied in the face in the hallway, Brainiac as a library monitor, and even the ninjas repeatedly noticed don’t interfere with day-to-day operations until the very end of the book). Although it appears this is a start of a series, the resolution leaves me wondering how these three investigators are going to be able to combine their efforts again in the future. Overall, it becomes a nice introduction and mash-up for super fans or those who like their superhero stories light.

The Underground Abductor

Underground Abductor.jpgTitle: The Underground Abductor
Series: Nathan Hale’s Hazardous Tales #5
Author/Illustrator: Nathan Hale
ISBN: 9781419715365
Pages: 128 pages
Publisher/Date: Amulet Books, an imprint of Abrams, c2015.

“Robert, Ben, Henry, We are leavin’. We’re goin’ NORTH. This Saturday night.”
“Why Saturday?”
“Nobody expects slaves to work on Sunday—we’ll have a whole day’s lead.”
“Who’s gonna lead the way?”
“I will. I’ll follow the North Star.”
“That’s your plan? You’re gonna follow a STAR?”
“That’s right, I’ll follow that star like Moses followed the Pillar of Fire.” (45)

Araminta Ross was born into slavery, and “by the time she was ten, Araminta had been hired out many times, and had the scars to prove it.” She lived with her six siblings and her mother, while her father worked at a neighboring lumber mill. Upon hearing of her impending sale, she makes her first attempt at escaping with her brother’s, but they get scared and return with her in tow. So the second time, she makes the trip by herself, securing herself a new life in Philadelphia and along with it a new name, Harriet Tubman. But she can’t forget those family members she left behind, and begins regular trips south to escort not only family but other slaves to freedom, first to Pennsylvania and then all the way to Canada. This is her story, told in graphic novel format, of the difficulties she faced and how she rightfully became a recognizable name in American history.

This was my first experience with Nathan Hale’s Hazardous Tales, although it is the fifth one in the series. It appears that Nathan Hale, the American Revolutionary spy, is set to being executed and is stalling his death by weaving stories from American history, Scheherazade style, to his executioners. Interruptions from his executioners ask the contextual questions and garners the answers that readers unfamiliar with this story might have, like who is Franklin Douglass, how did slavery work, and why was what Harriet did so dangerous. The only spot of color in the black, white, and gray illustrations is purple, which starts off pale and then intensifies as the dangers increase and the war creeps closer. Readers familiar with Harriet Tubman’s efforts will learn tiny details that may be new, like her birth name and the closed head injury she suffers as a child and the fact that family members (both immediate and extended) helped her evacuation efforts. Hale presents the tale with an immediacy and urgency that mimics the mood that must have permeated Tubman’s raids.

Details like how many times she went across to help her family, how many people she would take in different abductions, and how she kept everyone safe also help readers realize her commitment to the cause. There is a sense of spiritualism, garnered from Harriet’s visions, which are attributed to her head injury but are portrayed as being astonishingly helpful and accurate. Her life isn’t sugarcoated, revealing the whippings she received and the abandonment of her husband, and Hale is refreshingly upfront and honest when he doesn’t know the answers or the true facts. This is an accessible introduction to the abolitionist, and to the concept of the Underground Railroad and slavery.

nonfiction mondayThis review is posted in honor of Nonfiction Monday. Take a look at what everyone else is reading in nonfiction this week.

 

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