Posts tagged ‘Graphic Novel’

In Real Life

In Real LifeTitle: In Real Life
Story: Cory Doctorow
Art and Adaptation: Jen Wang
ISBN: 9781596436589
Pages: 175
Publisher/Date: First Second, an imprint of Roaring Brook Press, a division of Holtzbrinck Publishing Holdings Limited Partnership, c2014 (Adapted from a story by Cory Doctorow called “Anda’s Game” first published on Salon.com in 2004)
Published: October 14, 2014

“I’m a gamer and I kick arse. No, seriously. I organize a guild online and I’m looking for a few of you chickens to join me. This is Coarsegold Online, the fastest growing massive multiplayer roleplaying game with over 10 million subscribers worlwide. You might’ve heard of it. This is my avatar. In game, they call me the Lizanator, Queen of the Spacelanes, El Presidente of the Clan Fahrenheit. How many of you girls game? And how many of you play girls? See that’s a tragedy. Practically makes me weep. When I started gaming online there were no women gamers. I was one of the best gamers in the world and I couldn’t even be proud of who I was. It’s different now, but it’s still not perfect. We’re going to change that, chickens, you lot and me. Here’s my offer to the ladies: if you will play as a girl in Coarsegold Online, you will be given probationary memberships in the Clan Farenheit. If you measure up in three months, you’ll be full-fledged members. Who’s in ladies? Who wants to be a girl in-game and out?” (8-10)

With the words of a school visitor, Anda is hooked on the online game Coarsegold. And she makes an impressive start, so much so that she is invited by a fellow clan member to go on some missions. These missions aren’t for game gold though, they are for real world cash. The missions involve hunting down players who are only there to mine gold and then sell it online for real cash, and Anda is getting paid to take out the competition by other gold hunters doing the exact same thing. She thinks it’s to maintain fairness, since other players invest the time and energy and practice to acquire their items and skills themselves rather than paying for them. Then she meets Raymond, one of the gold farmers who gives her a whole new perspective about the real world. Will Anya’s efforts to equalize lead to more trouble in both worlds?

First, Jan Wang’s artwork is STUNNING! The real world is primarily portrayed in hues of olive-green, browns, and oranges, while the virtual world is brightly rendered using reds, yellows, and vibrant blues. By the end of the novel, you can tell Anda’s time in Coarsegold is affecting her because the colors begin to bleed into the real world spreads. The characters are also portrayed in a variety of shapes and races, some less humanoid than others. This novel packs a lot into the tiny size, and it does it without being didactic or patronizing. Anda’s parents’ concerns about her involvement in an online community, the lack of female gamers, the practice of gold farming, working class dynamics, and different cultures trying to relate to each other are all presented in ways that are relevant and necessary for the story. Doctorow addresses most of these ideas in his introduction, urging readers to consider activism and how the internet may aid in activism efforts. “Those risks are not diminished one iota by the net. But the rewards are every bit as sweet.” (xii)

One item that isn’t even mentioned is Anda’s weight, which is so refreshing because although she is on the “bigger” side, it’s not relevant to the main plot and there is no dissatisfaction with her size. It isn’t even a subplot! Based on a short story originally published by Doctorow, Wang took some liberties there, which I think strengthened the focus of the story. Other liberties include shortening the time line, changing the ending slightly, and really focusing on the economic and social aspects of the story. However, whole portions of dialogue were lifted from the original and judging by how much I liked this book, it’s a sure sign that I need to read more of both Jen Wang and Cory Doctorow’s creations. Containing smart, insightful, cultural commentary on a number of issues in an engaging plot, this book will make you think without even realizing it. Give this one to gamers, social activists, feminists, or as an introduction to someone new to the graphic novel genre.

2 The Point Tuesday Explorer: The Lost Islands

Each month for my job, I write a maximum 150 word review of a new book that came into the library during the month. I’ll be expanding that idea to the blog in a new feature I’m calling To the Point Tuesdays. If you want to play along, just post a link in the comments and I’ll add them to the post.

Explorer Lost IslandsTitle: Explorer: The Lost Islands
Editor: Kazu Kibuishi
Contributors: Jake Parker, Chrystin Garland, Jason Caffoe, Dave Roman and Raina Telgemeier (colorist Braden Lamb), Michel Gagne, Katie and Steven Shanahan (colorists Eric Kim and Selena Dizazzo), and Kazu Kibuishi (colorist Jason Caffoe)
ISBN: 9781419708817
Pages: 127 pages
Publisher/Date: Amulet Books, an imprint of ABRAMS, c2013.

There’s a rabbit with a helpful robot. A young child discovers there is more than you think behind a carnival mask. A teenage boy stranded on a deserted island finds help from a ghost crab. A teenage girl discovers a woman whose life sounds eerily similar to her own. A flying fish rescues her friends from an erupting volcano. A mage in training learns the value of the radio as she tries to hatch a pixie egg. A boat full of fishermen almost becomes fish food. These seven stories all revolve around exploring lost islands and what you might find on their shores and in their waters. A compilation of graphic novelists take turns sharing through vivid colors their interpretations of the theme, some complete and some with open endings leaving readers to wonder what is next in the adventures of the characters.

The Dumbest Idea Ever

Dumbest Idea EverTitle: The Dumbest Idea Ever
Author: Jimmy Gownley
ISBN: 9780545453462
Pages: 236 pages
Publisher/Date: Graphix, an imprint of Scholastic Inc., c2014.

“I have tons of notebooks filled with drawings…
… but nothing I do looks right.
I wish this dumb town has a place where I could take art lessons. Or an art store where I could get decent supplies. Or at least had…
… I don’t know…
… at least something.
The truth is, Girardville is just a slate-gray scramble of row houses and rocks plopped in the middle of Pennsylvania’s coal region. It’s home to six churches…
… seventeen bars…
…zero libraries…
… and me. (10-12)

Author of the Amelia Rules graphic novels presents an autobiographical account of his coming of age and becoming an artist. Jimmy Gownley is on the top of the world, attending school with his friends, and scoring points both in the classroom and on the basketball court as their high scorer. After spending weeks out of school and missing his championship basketball game (his team loses in the final minute) due to first chicken pox and then pneumonia, Jimmy’s grades start slipping. But Jimmy is more concerned working for months on his first effort as a comic book writer and illustrator. When he shows it to his friend though, he realizes that his piece of art is a piece of junk. Will he ever get anything right again?

At the local elementary school where I work, each student has a yearlong assignment to read a set number of books of different genres. While some teachers leave biographies as a vague category, others specify one must be an autobiography, which is one of the hardest genres for that age level because so many autobiographies cover the entire life of the subject. Ben Carson’s Gifted Hands , John Scieszka’s Knuckleheads, Miley Cyrus’s Miles to Go and Anne Frank’s Diary of a Girl are the ones that immediately come to mind, and after that we have to do some real digging. So this is a must buy in my opinion for public libraries because it adds another title to the autobiography list, it is less serious in tone, and it meets that ever elusive over 100 pages criteria that is usually implemented for book reports.

If you are at all familiar with the Amelia Rules series, you’ll recognize the artwork and color scheme, but author Gownley adds something to it. When character Jimmy is sick, the illustrations turn gray and washed out, and they don’t turn bright and bold again until he enters the comic book shop for the first time, resulting in a Oz like page turn when the curtain is pulled back in a colorful landscape of possibilities. During a visit to a museum, the characters interact with famous paintings that are imitated really well. A flashback sequence featuring a childhood friend is rendered like the old Archie comics, with beige-yellow backgrounds interacting with the present day scenes. It’s done really well.

Jimmy is relatable to just about everyone. His teachers misunderstand him and he struggles with his first crush. He has one best friend who is honest with him and he also has several friends that he interacts with that rotate in and out of his life. There’s homework that doesn’t get done and class discussions that get heated. Towards the end of the novel, Jimmy and his friend are having a conversation about his comic that struck me as great advice.
“You’re not trying to get rich! There’s no way that’s why you’re doing this.”
“Well, no… of course not.”
“Then don’t pretend like it is.” (233)
If you’re doing what you love doing, isn’t it enough? As people are pursuing their life goals and ambitions, they should think about why they are doing something and try to accomplish that, not try to accomplish something they know won’t result from those efforts.

The only complaint is that while the characters noticeably age and grow, the actual amount of time passing is a little foggy. The story starts in what appears to be eighth grade, they move into high school. There are at least two summers that get glazed over pretty quickly as working vacations that Jimmy spends crafting his comic strip. Then suddenly Jimmy is attending the prom, but he’s still asking his dad for a ride to the comic book store over an hour away. Other than that though, it’s a fast read that encourages kids to follow their dreams, regardless of how many times they have to restart.

nonfiction mondayA portion of this review was cross-posted at the Nonfiction Monday blog. Take a look at what everyone else is reading in nonfiction this week.

2 the Point Tuesday Extraordinary Warren: A Super Chicken

Each month for my job, I write a maximum 150 word review of a new book that came into the library during the month. I’ll be expanding that idea to the blog in a new feature I’m calling To the Point Tuesdays. If you want to play along, just post a link in the comments and I’ll add them to the post.

Extraordinary WarrenTitle: Extraordinary Warren: A Super Chicken
Author/Illustrator: Sarah Dillard
ISBN: 9781442453401
Pages: 59 pages
Publisher/Date: Aladdin, an imprint of Simon & Schuster Children’s Publishing Division, c2014.
Publication Date: February 11, 2014

Warren is an ordinary chicken who is tired of pecking and peeping. So when he overhears Millard the rat wishing for a special chicken, a chicken supreme, Warren jumps at the chance to be something special. Millard is excited to hear there are more chickens, and invites everyone to a barbecue. But when Warren realizes that having “chickens for dinner” could mean two totally different things, he jumps into action. With graphic novel like panels interspersed with short chapters containing bright pictures, this eye-catching title defies expectations, just like Warren.

City of Light, City of Dark

City of Light, City of DarkTitle: City of Light, City of Dark
Author: Avi
Illustrator: Brian Floca
ISBN: 97805311068007
Pages: 192 pages
Publisher/Date: Orchard Books, c1993.

People! The land you wish to build on belongs to us, the Kurbs. Still, we are willing to lend you this island as well as our power so you may have the light and warmth you humans require. But there is a price. Each year you must enact a ritual to show you acknowledge that this island remains ours and is governed by our rules. If you fail to perform this ritual-be warned!-the consequences for you will be dire! (8)

Before people had arrived in New York, the Kurbs controlled the lightness and darkness. When people landed on the island, the Kurbs agreed to hide the power somewhere on the island and give the people six months to find it as the land progressively got colder and darker. If it wasn’t returned noon on December 21st, it would be plunged into darkness, but if it was returned it would gradually get lighter and warmer until it was hidden again on June 21st. One woman needs to find the power and return it to the Kurbs, but a greedy blind man, his reluctant assistant, and a young girl and her friend are all searching for it too for very different reasons. Who will find it first?

This is Avi’s version of the Persephone myth, adapted for modern-day New York. I liked the concept, but with my love of Avi’s stories, I was surprised at the narration, which seemed rush and disjointed. The book starts as a mixture of text and graphic novel panels, and then eventually transitions to only graphic novel format. There is too much plot time between the background setting flashback in the beginning and then the bulk of the story. It took him that long to track down the token… Really? Maybe other reviewers are right and it would have been better as a textual novel, as large amounts of the plot are layer out in stilted, expository dialogue.

With Floca’s recent Caldecott Award win, and repeated recognition by the Sibert committee, I was surprised by this first effort at illustrating a novel. Maybe he should stick with the picture book format and continue to color his drawings. I expected more of the sweeping skyline that we see on the cover of the original publication, but the black and white renderings found in the interior seemed rushed, vague, and not detailed. On page 35, he actually draws arrows to guide readers from panel to panel, which seemed unnecessary and awkward. All told, it would be a nice thing to provide readers who are interested in stories influenced by mythology, but it is not the best work of either the author or illustrator.

Wonderland

WonderlandTitle: Wonderland
Author: Tommy Kovac
Illustrator: Sonny Liew
ISBN: 9781423104513
Pages: 160 pages
Publisher/Date: Disney Press, an imprint of Disney Book Group, c2008.

“Seems you’ve been incriminated, bunny-rabbit. For suspicious dealings with the Alice monster…”
“But, I–“
“Monster? What’s this about?”
“While you were gone, there was an impostor here! She wrecked some of the rooms, and shot the groundskeeper out of the chimney like a pea out of a peashooter.”
“I thought she was you at first!”
“Thought she was me?”
“Well, she was a girl like you, and was wearing some sort of dress, and she had some sort of hair on her head–I don’t know! I suppose I was distracted at the time.”
“Am I that nondescript? I know I’m just a maid but…”
“Bong! Bong! Bong! Time’s up, Rabbit! Your days of favor with the Queen are over!” (21-22)

Mary Ann has just returned to Rabbit’s house when they are told by the Chesire Cat that the Queen is on her way. She’s been wrongly informed by the Tweedles that Mary Ann is “the Alice monster” who wrecked so much havoc in Wonderland. When the cat tricks Rabbit into calling the Jabberwock, Mary Ann finds herself plummeting down another hole and meeting another Queen. But will this queen be anymore helpful than the first, or has Mary Ann gotten herself into deeper trouble?

When I think of fractured tales, I think of Grimm or Andersen fairy tales and not necessarily Alice in Wonderland. But first we had this graphic novel, then Wondla, then the movie, and now there is the television series Once Upon a Time in Wonderland, and suddenly it’s become a classic. The inside jacket informs readers that this book “collects six Eisner Award-nominated chapters originally published as single-issue comics”.

Tommy Kovax and Sonny Liew prove to be a successful team. Just paging through it you realize the variety of layouts, which I think contributes to the unsteadiness of the reader. It is Wonderland after all, and you never know what you will find in this tops turvy world. We also see the political rift that Alice’s visit caused, as a back story is added involving a group that the Mad-Hatter describes as “followers [...] who call themselves “The Curious” (96). It’s lines like that and many more, along with the somewhat disjointed narrative, that harken back to the original and the Disney movie (especially the artwork) but the team makes it their own story. Readers never quite get the definitive answer they are looking for in comparing Mary Ann and Alice, who have multiple differences but even The Curious recognize that they might have an advocate in the mild-mannered maid after their original departed.

There is no author’s note that reveals how the illustrations are done or what was used, but here again there is variety. The Queen of Hearts garden scenes and the Mad Hatter’s tea party are bright and full of light. Then with literally a flip of the page in some cases, Mary Ann and her companions find themselves underground or in the Tulgey Wood, with a shadowed background and more muted browns and blues. Overall, I wonder how satisfied Mary Ann will be when she finally has a chance to return to her duties of cleaning Rabbit’s house after her adventures. Readers however should be satisfied with the tale.

Monster on the Hill

Will Eisner Week 2014Did you know it’s Will Eisner Week this week, from March 1st through March 7th? Neither did I until I stumbled upon the announcement of the celebration in January. Will Eisner Week “is an annual celebration honoring the legacy of Will Eisner and promoting sequential art, graphic novel literacy, and free speech.” Looking for more information? Visit the website. In honor of Will Eisner Week, I’m going to take this opportunity to review graphic novels, which I’ll readily admit I don’t read enough of. My third featured book will be last year’s Monster on the Hill, by Rob Harrell.

Monster on the Hill

 

 

Title: Monster on the Hill
Author/Illustrator: Rob Harrell
ISBN: 9781603090759
Pages: 185 pages
Publisher/Date: Top Shelf Productions, c2013.

“That reminds me. Who do you ‘ave watchin’ over your town while you’re here? One of the retired guys? Jimmy the Gomper?”
“Umm…”
“YOU LEFT YOUR TOWN UNMONSTERED?? ARE YOU CRAZY? The Murk senses these things, Rayburn!! He could be on his way there now! What, did you sleep through town guarding 101?”
“Actually, yes. It was dreadfully dull.”
“He Guys. Check out this rock I found! It looks just like Town Father Stevenso… What’s the matter?”
“We may have a problem.” (70-71)

Rayburn is a horrible monster, who really doesn’t venture into the neighboring 1860s English town and certainly doesn’t ravage it like he is supposed to in order to promote tourism. So a disgraced doctor and a loudmouth newsboy embarks on a journey to give him the confidence he needs. Their journey takes them away from town to visit an old friend. But while Rayburn’s gone, the town might have a real monster to worry about. It’s a race to see who gets back to town first, Rayburn who can protect the townspeople or the Murk who wants to terrorize them.

Rob Harrell’s oversized drawings really pack a punch with this story that plays on just about every genre’s stereotypes. I envision Timothy the town crier/urchin/newsboy as a distant ancestor to Loud Kiddington from the 1990s TV show Histeria!, repeatedly shouting in a cockney English that just begs the word “governor” to pass his lips (and it actually does). The distracted and disgraced doctor Charles Wilkie speaks in a prim and proper manner that brings to mind Giles from Buffy, with his stoic face accentuated by his glasses and white hair covering his head, chin, and eyebrows. When Rayburn fights a venus fly trap like plant, your guess is fulfilled when he promptly gets his head stuck in its jaws and is shaken like a rag doll, being flung up and down, at one point doing the splits across its gaping mouth before emerging triumphant and doing a victory dance mimicking an end zone dance at the Superbowl.

The energetic text is filled with exclamation points, which seem to appear on almost every page. Sound effects are thrust into the pictures comic book style, and I’m sure words like “Ka-THOOMP!” and “YEEAAUGH!” would just improve a read-aloud experience in some story-tellers capable hands. My one quibble with the story is the whole premise of cities reaching out to a monster to continually rampage a village doesn’t strike me as a smart PR move. The monsters are treated like athletes, with trading cards and toys made in their likeness. Maybe it is similar to disaster tours of volcanoes and mob scenes, or maybe it’s like the Godzilla movies where as long as it’s another city, it’s fun to cheer on the monster? All I know is that readers who enjoy those types of things will welcome this over the top addition to graphic novel collections. One idea for a curriculum connection would be to have children design a monster for their own town.

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